Version 0.3.0 is out!


Version 0.3.0 has been released! This update introduces the first boss after the introduction of the first four enemies. A whole new area with new enemies is also available to be played!

I should note that I have enabled payments. The game is free and will always be free. Any proceeds will go to charity - I, with a group of other people, am going to Sierra Leone this summer to build classrooms for the children in a village, so they can be educated properly. This does of course, take some money. I have other means of gathering these funds but I thought I'd add this, any amount will help.

When this journey is behind me I'll either disable the payment option or choose another charity to donate to.

I hope you'll have fun playing this!

Here is the complete changelog:

Major changes:

  • The magnet has been removed from the game due to instability, though it will be re-added in a later version.
  • The explosion animation has been changed.
  • Added the first boss
  • A new area has been added, accompanied by the blue slime, yellow slime, shield and tree.
  • Higher level orbs will now shine further in dark rooms.

Minor changes:

  • Orb is now randomly selected at the start of the game.
  • Difficulty increment has been decreased from 7% to 6%.
  • Decreased volume of shooting the scatter shot.
  • scatter shot range has been decreased by 25%.
  • Piercing shot base damage has been increased by 1 hitpoint.
  • Piercing shot damage has been increased by 1 per level.
  • Decreased hitbox size for all slime projectiles
  • maximum range and maximum explosion range bomb enemy have been decreased
  • music has been compressed correctly, file size has been significantly reduced

Bugfixes:

  • fixed a bug with music volume on room switch
  • fixed an issue with audio emitters when hitting an enemy

Files

A Growing Challenge (v0.3.0).zip 11 MB
Mar 29, 2020

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